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Capcom Director Reveals Scrapped Chapter from Resident Evil 7's Development

Gaming4/29/2026
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Resident Evil 7 director Koshi Nakanishi has revealed that a significant chapter was cut from the game during its development. The content, involving the player's move from an outbuilding to the main house, was removed as part of what Nakanishi describes as a 'rigorous process of selection and elimination.' This insight comes as his latest project, Resident Evil Requiem, has become the fastest-selling game in the series.

Facts First

  • Director Koshi Nakanishi revealed a scrapped 'Chapter 2' from Resident Evil 7's development.
  • The cut content involved moving from an outbuilding to the main house, a scene that was ultimately removed.
  • Nakanishi described development as a 'rigorous process of selection and elimination' where content is often changed or cut early on.
  • Resident Evil Requiem, Nakanishi's latest project, is the fastest-selling game in the Resident Evil series for Capcom.
  • Resident Evil 2's Leon was named after the 1994 film Léon: The Professional, as confirmed by director Hideki Kamiya.

What Happened

In an interview, Resident Evil 7 director Koshi Nakanishi disclosed that a full chapter was removed from the game before its release. The cut 'Chapter 2' involved the scene where the player character moves from an outbuilding to the main house. Nakanishi explained that game development involves a 'rigorous process of selection and elimination,' where content is frequently changed, cut, or moved during the early, rough-cut stages. This revelation comes alongside the success of his recent project, Resident Evil Requiem, which... has become Capcom's fastest-selling Resident Evil title.

Why this Matters to You

If you're a fan of the Resident Evil series or game development insights, this provides a rare look at the creative decisions that shape the final product you play. Understanding that even highly successful games undergo significant cuts may change your perspective on early development footage or rumors about unreleased content. The commercial success of Resident Evil Requiem suggests Capcom's development process... continues to resonate strongly with players.

What's Next

While the specific cut chapter from Resident Evil 7 is unlikely to be restored, Nakanishi's comments highlight that the iterative development process is ongoing. Future titles in the series may undergo similar refinement, potentially leading to more polished final releases. The success of Resident Evil Requiem could encourage Capcom to continue this approach in upcoming projects.

Perspectives

“
The Developer argues that cutting content is a necessary form of refinement akin to "editing text or video" to ensure the intended user experience is delivered. They maintain that "subtraction really is crucial" for creating a better product, even if it risks upsetting creators.
“
The Critic praises the game, having previously described Resident Evil Requiem as "legendary horror at an all-time high".