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ZA/UM Unveils Zero Parades: For Dead Spies, a Dice-Driven RPG of Espionage and Conditioning

Gaming4d ago
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ZA/UM, the creative team behind Disco Elysium, has released its next game, Zero Parades: For Dead Spies. It is a text-heavy, dice-driven role-playing game where players control a former spy investigating her old team in a city with a fascist colonial past. The game introduces a unique system where players can fixate on 'thoughts' to gain advantages or penalties.

Facts First

  • A text-heavy, dice-driven RPG from the creators of Disco Elysium
  • Players control Cascade, a former spy investigating her missing team in the city of Portofiro
  • Features a unique 'conditioning' system where players can fixate on up to nine 'thoughts' for stat bonuses
  • Internal stats like Fatigue and Anxiety can be modulated with items like canned coffee and beer
  • Skill checks are categorized as retryable White checks and one-time Red checks

What Happened

ZA/UM has released Zero Parades: For Dead Spies, a text-heavy, dice-driven role-playing game (RPG). Players control a character named Cascade, a former spy who has been in stasis for five years. Her mission is to meet a new partner and investigate the fate of her former team, the Whole Sick Crew, in the city of Portofiro. The game is set in an area of Portofiro called Quisach, which was formerly a penal colony of the fascist empire La Luz.

Why this Matters to You

If you enjoyed the narrative depth and unique mechanics of Disco Elysium, this game may offer a similarly rich and complex role-playing experience. The game's focus on internal stats like Fatigue and Anxiety could make for a more immersive and psychologically nuanced adventure. The setting, influenced by a fictional 'Illuminated Empire,' might provide a distinctive and politically charged backdrop for your exploration.

What's Next

Players can now delve into the game's world, which includes characters like Tomio the janitor and Carmuna the fashion queen. The unique 'conditioning' system is likely to be a central mechanic for progression. The game's epigraph from artist Jenny Holzer, 'The beginning of the war will be secret,' suggests its narrative may explore themes of hidden conflict and espionage.

Perspectives

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The Critic praises the game as an 'exquisitely constructed' and 'brilliant' narrative that uses 'razor-sharp' writing to explore complex themes like consumerism, capitalism, and postcolonialism.
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The Critic lauds the technical execution, describing the prose, characters, and audiovisual elements as the 'cumulative work of a creative team at the top of their game'.
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The Critic views the game's world and story as a biting, 'fine-tuned caricature' of human nature and political friction.