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Thick as Thieves Stealth Game Sets May Release with Solo and Co-op Focus

Gaming4/29/2026
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Thick as Thieves, a stealth game from designer Warren Spector's studio OtherSide Entertainment, will launch on May 20th. The game, set in an alternate-history 1910s Scottish metropolis, has shifted from a PvPvE model to solo and co-op play. The initial release includes a 16-mission campaign with an expected playtime of at least four hours.

Facts First

  • Scheduled for release on May 20th with a Steam price of £4.99, €4.99, or $4.99 USD.
  • Developed by OtherSide Entertainment, a studio led by Thief: The Dark Project designer Warren Spector.
  • Features solo and co-op play after a change from an initially announced PvPvE model.
  • Set in Kilcairn, an alternate-history 1910s Scottish metropolis.
  • Launch version includes a 16-mission 'introductory campaign' with two dynamic maps and six pieces of unlockable gear.

What Happened

OtherSide Entertainment has announced a May 20th release date for its stealth game Thick as Thieves. The studio, led by designer Warren Spector, changed the game's development from a Player vs Player vs Environment (PvPvE) model to focus on solo and co-op play. The game is set in Kilcairn, an alternate-history 1910s Scottish metropolis.

Why this Matters to You

If you enjoy stealth games or the legacy of the Thief series, you will have a new, budget-friendly title to explore next month. The low launch price and focus on solo and co-op play may make it an accessible entry point. The developer's stated intent to expand the game with future content suggests your initial purchase could lead to more stories and settings to experience.

What's Next

The game launches on Steam on May 20th. OtherSide Entertainment has stated they intend to expand the setting and stories of Thick as Thieves through future content, which could add more missions and gear beyond the initial campaign.

Perspectives

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The Critic views the game as an "intriguing new stealth game" and expresses hope that the "dynamic maps will go some way to encouraging return visits."
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The Developer explains that the shift toward solo and co-op play occurred because the studio was "having more fun" that way and wanted to "bring players into the world sooner."
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The Consumer Analyst notes the low entry price, which is "less than the cost of a coffee," and suggests this strategy "might well do the trick" to attract hesitant players.
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The Skeptic questions the longevity of the experience, assuming the game's playtime "won't last too much longer" than the stated four hours.