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New Star Wars RPG Led by BioWare Veterans Secures $100 Million in Funding

GamingEntertainment5/13/2026
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A new Star Wars role-playing game, described as a spiritual successor to Knights of the Old Republic, has secured significant funding for its development. The project is being led by former BioWare veterans at Arcanaut Studios, with a goal to release before 2030. A teaser for the game, titled Star Wars: Fate of the Old Republic, was revealed at The Game Awards 2025.

Facts First

  • $100 million in funding secured for the new Star Wars RPG by Simon Zhu's GreaterThan Group.
  • Led by former BioWare director Casey Hudson, who aims to finish the game before 2030.
  • Developed by Arcanaut Studios with a contractor-based model to avoid large, cumbersome teams.
  • Announced as a spiritual successor to the original Knights of the Old Republic (KOTOR) games.
  • Teaser trailer debuted at The Game Awards 2025, though plot details remain secret.

What Happened

Former BioWare director Casey Hudson is leading development of a new Star Wars role-playing game, Star Wars: Fate of the Old Republic, at Arcanaut Studios. The project has secured $100 million in funding through a holding company, GreaterThan Group, formed by former NetEase executive Simon Zhu. A teaser trailer for the game was announced at The Game Awards 2025 in December.

Why this Matters to You

If you are a fan of classic Star Wars role-playing games, this development may signal a return to that style of deep, story-driven experience. The significant funding and veteran leadership suggest the project has substantial backing to see it through to completion. The contractor-based development model could lead to a more focused and potentially innovative production process.

What's Next

Development at Arcanaut Studios is ongoing, with Hudson stating an aim to finish the game well before 2030. The studio's use of contractors instead of a large permanent staff is a key part of its production strategy. Meanwhile, plot details for Star Wars: Fate of the Old Republic remain under wraps.

Perspectives

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Casey Hudson advocates for a lean development model to avoid the 'large and cumbersome' staff issues experienced at BioWare and expresses a desire for shorter development cycles to avoid multi-year production timelines.
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Casey Hudson rejects the use of artificial intelligence in game development, labeling it 'creatively soulless' and questioning its utility in the creative process.
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Casey Hudson argues against excessively long gameplay experiences, suggesting that players often prefer games they can actually finish rather than 200-hour epics.