BioWare Returns to Unreal Engine for Next Mass Effect Game
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BioWare has moved the next Mass Effect game back to the Unreal Engine, departing from the Frostbite engine used for its recent titles. This shift follows the studio's experience with Frostbite on Mass Effect: Andromeda and Anthem, a project whose planned series was canceled after its release.
Facts First
- The next Mass Effect game is using Unreal Engine, not the Frostbite engine.
- BioWare's recent games used Frostbite, including Mass Effect: Andromeda and Anthem.
- Plans for a Mass Effect: Andromeda series were scrapped due to poor reception and sales.
- BioWare's 2024 release, Dragon Age: The Veilguard, was built on Frostbite.
- A Mass Effect TV show is in development at Amazon.
What Happened
BioWare has confirmed the next mainline Mass Effect game is returning to the Unreal Engine. This marks a departure from the Frostbite engine, developed by DICE, which the studio used for its recent releases Mass Effect: Andromeda and Anthem. BioWare's 2024 title, Dragon Age: The Veilguard, was also built on Frostbite.
Why this Matters to You
If you are a fan of the Mass Effect franchise, this engine change may signal a shift in development priorities and could influence the technical feel and scope of the next game. The studio's move follows the cancellation of planned series content for Mass Effect: Andromeda after its release over nine years ago, which suggests the next project is being built on a foundation intended to avoid past pitfalls.
What's Next
The next Mass Effect game, revealed in late 2020, continues its development. Separately, an Amazon TV show based on the franchise is also in development, expanding the series' presence beyond gaming.